Authors, S. Torta and J. Torta, share a few of their secrets that they have acquired from years of building and remodeling 3D printers in their book, 3D printing: An Introduction. This brother and sister duo want their technological insights to help people in education and industry who desire to improve their understanding of 3D printing.
A new study shows that "students in the arts-integrated classes remember significantly more content than their peers" - District Administration (DA)
Although the STEM classroom is naturally geared towards hands-on learning, there is always more to learn when it comes to improving your classroom. Interactive learning allows students to engage and participate in the lesson, ask questions, and talk to each other. This is an important teaching tool to utilize in a world where students are often unengaged and forced to learn via lectures and memorizing facts and figures. In this post, we’ll explore some things which can help get you started using interactive learning in your classroom.
American students are averaging 11,700 hours of their lives in school before going to college.
And with this, many teachers are trying to find ways to get them excited to learn. But, what if their lessons are not the cause of their students' lack of engagement?
Technology is supposed to revolutionize the classroom experience, and it often does. It is a great tool that educators can use to maximize their impact on their students. However, most teachers can remember a time—or several—where technology has not been as compliant as it was designed to be. This post will explore three commonly encountered challenges regarding technology use in the classroom.