How confident are you that you are making the most of education technology?
Fear Behind Code
You're right. You may not fear it, but the fact remains that many approach the subject with a fixed mindset. "Even if educators recognize the importance of teaching computer science and programming [to] their students, they often face their own internal roadblocks." But they may be unaware of the fact that "teachers from all backgrounds" can instruct computer science.
Already, there are those dedicated to changing the stigma behind coding by encouraging fellow educators to practice using professionally engineered games and coding bots to make computer science enjoyable for both their colleagues and students. Now, "nearly one-third of all U.S. students are learning the curriculum of the future."
As anxiety becomes more prevalent among young people, school's are being prompted to act. Texas educators have begun using an innovative computer program to help train their teachers. In Round Rock ISD, a school district near Austin, the teachers are learning how to approach sensitive conversations by using At-Risk, a digital role-playing program.
So, you thought there wasn't anything left to bring to the table?
You could not be more wrong!
STEM Education Works has made its mark in 2019, showcasing the latest innovations exhibited in Philadelphia.
For the second year, STEM Education Works takes a new approach to education technology by targeting diverse age groups and user-friendly software — making STEM education better than before. But we could not have made this happen without the best and the brightest: EdTech influencer Matt Miller, Education Development Expert Beau Scott, MODI, Sindoh, and ElecFreaks.
Math anxiety is a phenomenon that occurs when students who have trouble in math begin to develop a fear of the subject due to low self-confidence. As the anxiety grows, students are more likely to avoid the pursuit of STEM subjects. In this post, we will explore the ways that this occurrence can inhibit your students’ performance.