You’ve probably seen 3D printing around the internet, or possibly even in your library or makerspace. Have you thought about how or why you would bring it into your own classroom? Let’s start with some basics.
Sometimes it isn’t easy to think of ways to blend technology and the arts in one classroom. However, combining the two can be critical in helping younger students create, communicate, and collaborate, and there are plenty of ideas out there, such as the ones summarized below from STEAM coordinator Ashley Blackwelder, that have worked well for schools to combine these two important subject areas.
With the pandemic came a rush for getting ed-tech software to make the transition to digital instruction easier. However, as many made rash purchase decisions, they quickly realized that the more research you put in, the better product you’re going to get. According to Canvas’ Trenton Goble, whose tips in District Administration we’ve summarized below, there are ultimately three things to look for when making an ed-tech purchase decision: security, scalability, and support.
During the COVID-19 pandemic, classes transitioned online. While a lot of classes made successful transitions, the quality of many career technical education classes was inhibited due to the inability to provide necessary machinery. According to an article in District Administration, concerns have arisen about how lack of proper CTE training will impact students’ college and career readiness and how much the equity gap will increase.
With March’s sudden shift to e-learning due to COVID-19, educators became entirely reliant on ed-tech to teach their students. While there were many bumps with this transition, there also came the reminder to many of the benefits of screens, such as connection and simulation. This, according to District Administration, is causing some to rethink the “engagement” message as ed-tech’s main draw.